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- on exitFrame
- puppetSprite(20, 1)
- repeat with n = 1 to 6
- set the locH of sprite 20 to the locH of sprite 20 + 4
- updateStage()
- startTimer()
- repeat while the timer < 5
- end repeat
- set the locH of sprite 20 to the locH of sprite 20 - 4
- updateStage()
- startTimer()
- repeat while the timer < 5
- end repeat
- end repeat
- puppetSprite(20, 0)
- set the visible of sprite 2 to 1
- end
-